Development Build error: Ensure condition failed: oldValue == newValue. ThreadingBase.cpp Line: 311

Had to take a break from working on my game, and finally have come back to this.
Some combination of toggling the Shared Material Shader Code setting off/on/off/on has fixed my build so far. I haven’t encountered this error since; however, I know for a fact that I had tried both settings in the past, and the error persisted. After revisiting the setting, it now seems to be gone. I have no actual effing idea what is going on with it but I’m just happy I’m one of the lucky ones so far.

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