I am a bit confused about what I need to do to put a C++ plugin on the marketplace for multiple UE engine versions. I have built versions of my plugin for 5.0, 5.1, 5.2 and 5.3 (so far). I am wondering what I need to submitt?
- Do I have to submit binary/source for all 4 engine versions every time I do an update?
- If I make a version for UE 5.4 that has new features, will I need to resubmit all the previous versions or can I just add the new one?
- Is there some workflow that allows me to develop without needing to have all the old engine versions locally on my computer?
I have similar questions about content-only plugins. If I have submitted a content pack for 5.1 and do an updated version with new features for 5.3, can I just publish the 5.3 pack and leave the old 5.1 pack alone.
I’m sure this has been discussed before but I haven’t found where it’s covered, just a pointer to the right (and most up to date) doc would be a big help!