Hi DarthViper,
I have seen the ID@XBOX thing, but there is also the Creators Program, which I have joined. According to Microsoft themselves, it is possible to develop XBOX software after joining the Creators Program (Choosing an Xbox Live developer program - Xbox Live | Microsoft Docs), but that selling games or using some features requires joining ID@XBOX.
Are you saying that this is inaccurate, and that the only way to deploy software (not sell - just build and deploy) is by joining ID@XBOX?
I do not necessarily disbelieve you, I just then wonder why Microsoft mentions that developing for XBOX is possible via the Creators Program. Or is this limitation one unique to Unreal Engine, and not Microsoft perhaps?
Thanks.