can anyone suggest me how to achieve best quality lighting. i would also like if someone guide me about baselightmass,ini. in detail.
i am attaching my new ue4 project screenshots. plz have look on that and suggest any tips or tricks about that.
There is not one exact correct solution. The realistic lighting is a combination of materials, lighting and rendering settings. Each scene has unique light and render settings. That light only works for that scene. I mean there is not a general settings for realistic lighting. Also this valid for every render engine (vray, corona, octane, etc.) not just unreal engine.
You need to practice so much to achive the realistic render…
I do understand that I need to do more practice on this, that is why i am here seeking your guidance.
If you can let me know the things that I have to improve in my scene.
Materials are not correct
Material uv’s are not correct
The main design of room is not good
Colors are too dark you choose
There is not enough light inside
I think you dont have portals on windows
…
I’m trying to say this: you can not make your scene more realistic just changing the floor reflection and fabric bump…
The major problem is that your materials are too basics… It looks like it’s just plain solid colors. Grey bed base, plain white walls, plain beige wall, uniformly glossy floor, black table, etc. The chair is a bit better, I think the diffuse is good but the roughness isn’t. It’s too uniform.
Each material must have at the bare minimum a diffuse and a roughness map. A subtle normal map helps too. Right now it looks like you only use a simple value for roughness.
Camera angles are very important too. Bad angles will immediately makes it appear less realistic. Try putting the camera at shoulder’s height!!!