Immediately after the announcement of UE4 deployment to HTML5, I begin to scheme how to merge my passion for Website Development and Game Development into one. Using a Game Engine to power a Website has been a long time goal. I investigated into this idea originally with the Construct2. Later, the idea of using Game Engine to power a 3D Shopping Mall would come to me in UDK. But, neither one of those concepts are a game.
In building TheGameDevStore.com, I would merge all 3 into one, Building a Online Store to sell Game Assets, that is in itself, a Game constructed from Assets sold in the Online Store. This would become TheGameDevStore.VR is a State-of-the-Art Interactive 3D spin-off of TheGameDevStore.com powered by UnrealEngine 4. It combines MMO (1000+ concurrent Users) + RPG|FPS Game Layer + Shopping Mall w/ VR Support.
For months, I’ve been building TheGameDevStore.com Website as a ‘Non-Traditional’ Online Store and Social Hub to cultivate Community-Driven Mass Customization of Store bought Game Asset. All summed in the words: Asset Modding. TheGameDevStore.VR works hand-and-hand with the Non-Traditional Store, providing users Shopping Carts, WishLists, Bundles, Gifting, Community Forum/Chat, and much more within a persistent 3D open world.
A Multiplayer RPG FPS ‘Game Layer’ runs-on-top to provide Game Developers Tools and Game Mechanics (ie: Character Customization Editors, Leveling, Crafting/building Editors, AI Mobs, Weapons & Combat) to play test Game Assets in real-time, followed by purchase and download content on-demand when satisfied.
Even, if I decide to scope down the project 90%, I believe the end result would greater than the traditional.