GPU Programmer need for VR Music @ Red Pill VR
Job Description:
Red Pill VR is looking for a high value individual looking to develop new techniques and optimizations for real-time rendering that will enable our artists to tell creative and visually-impactful stories at the highest possible picture quality. You will need familiarity with the state of the art in real-time rendering algorithms used in games, implementation best practices and performance tradeoffs.
Job Responsibilities:
- Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context.
- Extend and create solutions for lighting, VFX and post-processing.
- Provide deep domain expertise in the area of rendering.
- Work closely with artists to develop and implement their vision.
- Effectively analyze and diagnose visual quality or rendering performance problems and develop complete solutions successfully and on time.
- Design, develop, write, and debug code in new and existing systems.
- Writes, optimizes and quickly iterate on feature, shader and pipeline code.
Qualifications:
- Deep and intuitive knowledge of the theoretical fundamentals of rendering.
- Understanding of contemporary game graphics platforms, including low-level familiarity with PC and console platforms from the graphics API level down to CPU & GPU functionality and performance.
- 5+ years of software engineering experience.
- Strong GPU graphics rendering experience: shaders, compute, tools & asset pipelines.
- Shipped at least two PC or console games.
- Strong understanding of good software design patterns.
- Self-motivated with a positive attitude and visible passion for high quality output.
- Strong technical, problem-solving, communication and interpersonal skills.
- Flexibility and skill to bring a variety of client engineering tasks to completion; visual or otherwise.
- Ability to ramp up quickly, switch context and meet regular deadlines in a fast paced environment.
- Experience with Unreal Engine 4 features.
- A familiarity with art and animation pipelines.
- A basic understanding of content management systems
BONUS: Passionate about VR and experience working with it.
If interested, please contact me at justin.cooney@redpillvr.com.
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