Developers needed for VR Music @ Red Pill VR

GPU Programmer need for VR Music @ Red Pill VR

Job Description:

Red Pill VR is looking for a high value individual looking to develop new techniques and optimizations for real-time rendering that will enable our artists to tell creative and visually-impactful stories at the highest possible picture quality. You will need familiarity with the state of the art in real-time rendering algorithms used in games, implementation best practices and performance tradeoffs.

Job Responsibilities:

  • Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context.
  • Extend and create solutions for lighting, VFX and post-processing.
  • Provide deep domain expertise in the area of rendering.
  • Work closely with artists to develop and implement their vision.
  • Effectively analyze and diagnose visual quality or rendering performance problems and develop complete solutions successfully and on time.
  • Design, develop, write, and debug code in new and existing systems.
  • Writes, optimizes and quickly iterate on feature, shader and pipeline code.

Qualifications:

  • Deep and intuitive knowledge of the theoretical fundamentals of rendering.
  • Understanding of contemporary game graphics platforms, including low-level familiarity with PC and console platforms from the graphics API level down to CPU & GPU functionality and performance.
  • 5+ years of software engineering experience.
  • Strong GPU graphics rendering experience: shaders, compute, tools & asset pipelines.
  • Shipped at least two PC or console games.
  • Strong understanding of good software design patterns.
  • Self-motivated with a positive attitude and visible passion for high quality output.
  • Strong technical, problem-solving, communication and interpersonal skills.
  • Flexibility and skill to bring a variety of client engineering tasks to completion; visual or otherwise.
  • Ability to ramp up quickly, switch context and meet regular deadlines in a fast paced environment.
  • Experience with Unreal Engine 4 features.
  • A familiarity with art and animation pipelines.
  • A basic understanding of content management systems
    BONUS: Passionate about VR and experience working with it.

If interested, please contact me at justin.cooney@redpillvr.com.

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