DevDingDangDong - Maaass Particle

Maaass Particle brings together Unreal Engine’s high‑performance Mass Entity system, Niagara’s flexible rendering pipeline, and Bone Animation Texture (BAT) technology to deliver real‑time, large‑scale crowd simulation and animation.

By streaming per‑entity data—location, velocity, orientation and animation state—into Niagara and baking skeletal animations into textures via BAT, you get smooth, GPU‑driven rendering without sacrificing any of Mass Entity’s built‑in behavior or scalability.

🎞Trailer 📄Documentation 🔔Discord

Tutorials

MaaassParticle: Make BAT Asset Tutorial

MaaassParticle: Make Spawner Tutorial

MaaassParticle: Trigger Volume Tutorial

Key features include:

  • BAT‑driven static mesh animation with automatic bone‑animation texture baking and per‑LOD weight maps.

  • Dynamic LOD switching on a single mesh, for optimal performance at any distance.

  • Editor widget workflow to generate BAT assets, configure materials and set up spawners in just a few clicks.

  • Mass Spawner & Zone Graph integration, plus fully configurable spawn counts and static mesh assignment.

  • Trigger Volume, Realtime trigger volumes for dynamic StateTree events with spatial grid efficiency.

Module dependencies:

  • AnimToTexture

  • MassAI

  • MassCrowd

  • MassGameplay

Designed for Unreal Engine 5.6 on Windows and released under the MIT License, MaaassParticle dramatically reduces development time for complex NPC and crowd systems, while ensuring peak runtime performance and full compatibility with existing Mass Entity workflows.

This product was independently developed by me(us) while participating in the Epic Project, a developer-support program of the KRAFTON JUNGLE GameTech Lab. All rights, title, and interest in and to the product are exclusively vested in me(us). Krafton, Inc. was not involved in its development and distribution and disclaims all representations and warranties, express or implied, and assumes no responsibility or liability for any consequences arising from the use of this product.