Dev Log — Ruins Environment (WIP)

Focused on establishing mood and scale for an abandoned stone structure set in an open meadow. Current pass explores color contrast between cool atmospheric lighting and saturated ground vegetation.

Blockout → Sculpt pass: Major wall masses and arch geometry refined. Introduced asymmetrical collapse on the right façade to break silhouette uniformity.
Material direction: Flat-shaded stone with subtle value banding for stylized readability. Grass uses high-chroma accents (yellow/blue flowers) to counterbalance the cool fog.
Lighting: Soft directional light with heavy atmospheric haze to push depth. Foreground shadow intentionally deep to frame the arch opening.
Composition goals: Archway acts as visual anchor; rubble field guides eye toward structure base. Horizon kept low for monumentality.
Next steps:
– Add surface breakup (edge wear, cracks, vertex color variation).
– Improve rubble distribution and scale consistency.
– Introduce secondary props (pillars, fragments) to suggest history.
– Tune fog density for clearer midground separation.
– Evaluate player path readability.

1 Like