Dev Log Assault Map - Cleverlike Studios

#2
2/3/23

Started replacing some of the placeholder art with stuff from the Content Library. The gate seen below was a blue block. Also created some NS art along the bottom of gates and doors as actors are activated by events in the game.

One of the major benefits of using emitters as children is that their properties can be altered and used differently in parent systems. In this case, we are using the emitters that will create rocks and smoke. These emitters have been tweaked slightly in each of the systems. In the case of the smoke, it now looks like dust.

The little rocks in the emitter were created in ZBrush. Because creating organic rocks in ZBrush takes like 60 seconds.

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