Dev Log Assault Map - Cleverlike Studios

#5
5/12/23

NOTE: for v24.00 the Creature Spawners meshes are now gone in Engine. (bug report) They do still show up in game though. Also, we are using a barrier device as the sky, it also went away. Fixed it after posting this, by selecting it and reassigning the material.

Been working hard on UI for the player. Hit a few roadblocks and working through them. Log of progress here, the videos show the process and the verse code has been added for reference. (Note: Verse files are using API pre v24.00)

The environment has gotten quite a bit more love. Trees, bridges, subtle vfx, audio, etc. (note lighting and sky are not final)

Added some magic to the rock bridge, audio still pending.

We created custom Niagara System, and also used the modeling and sculpting tools to create the base shape for the cyclone.

Paths have been added to lead player. This was done by creating custom landscape materials.

A small touch, changed the color of the beacons that guide players.

The boss arenas got an overhaul. We had to use Forninte Assets. We had tried using Sketchfab assets, but the creatures would walk through them. To fix this we added blocking volumes, but this created a problem too. When the player would stand on the blocking volumes, the creatures couldn’t figure out where the player was and would just stand still. So, ya know, that was a way to create easy mode. Pew, pew from a safe distance. I could see how this could be used to keep the player safe if they were at/in a shop though…

Updated the animations for the boss firewall attack. (audio pending)

NOTE: Let us know how in-depth you would like to see tutorials on this stuff. We have a growing list. :slight_smile:

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