First, let’s make sure these two settings are set in your MAP used for COOKING. (Under word settings of that map. Notice I am using the TEST MAP for this example, BUT my cooking map (which is the generic mod map renamed to ScientistClass_Mod) has the exact same settings.
Once those two are correct. Let’s check the COOKING MOD Settings:
This tab, the Maps Input, must be named to the EXACT map used for your mod. In this case mine is ScientistClass_Mod.
If that map has the proper settings in the world tab above and is named correctly here - it will cook the entire mod.
IF NOT - you will get a cook without errors - but nothing is produced.
Hope these help a little.