Dev Diary: making of “Captain Commadillo” through the Unreal Fellowship: Games

I started the Unreal Fellowship with three different game ideas—each one I loved. I’m especially thankful for the feedback I received from the Epic Games team, and in particular Edward Bennet, who helped me decide to move forward with the third idea. Back then, I called it Mission Commadillo —but it later evolved into Captain Commadillo .

The core idea behind the game is simple but fun: a character that can switch between a bipedal form and a high-speed ball mode. You roll to dodge bullets, then switch back to fight. The movement is inspired by the Droideka from Star Wars: Episode I , the gameplay draws from the arcade classic Shock Troopers , and the overall vibe and art style take cues from one of my all-time favorites, Metal Slug 2 .


Once the concept was locked in, I asked the amazing concept artist Alessandra Lucanto to design the main character.

When her designs were ready, I jumped into sculpting.
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After finishing the model, I collaborated with the super talented animator Lise Rikke Kjær to bring the character to life. Meanwhile, I moved on to designing the UI and building the level.


Three weeks of sleepless nights, blueprint dreams, and pure adrenaline later—I couldn’t believe the result.

I can honestly say that the Unreal Fellowship Games 2025 was the toughest and most demanding course I’ve ever taken—but also the one where I learned the most.

If you like what I’m doing, feel free to connect on Linkedin

More details about my Unreal Fellowship experience (including gameplay clips from Captain Commadillo ) can be found here: https://devdiary-unrealfellowship2025-mv.carrd.co

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Hello @nekaris ! Welcome back to posting with us here on the forums!

I LOVE Captain Commandillo. The design, the movement, and everything about him is so fun. To be something you made in under three weeks I can only say I wish there was more.

I applaud you for making such a compelling game with intrigue for more. I could see our little captain across many maps and maybe even outfits to suit his mission’s needs!

Keep up the amazing work!

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Hey guys, here’s the design of a Miniboss for Captain Commadillo!

Since it was a heavily requested feature from several testers, enemies will now stumble when Commadillio bumps into them while in Ball Mode

Design of the first Boss fight. It will be set in shallow water with few islands.
Commadillo will roll to flank it and attack on the vulnerable sides

The Snail Gentleman will be a NPC quest giver.
Fun fact, I had inspiration for this character from one of my dreams

Hello again @nekaris !

Getting caught up on the updates, I’m thrilled to see more coming about Captain Commandillo. I additionally have fallen in love with this new NPC The Snail Gentleman. Is there anything that we can know about him at this time or is he still very much a work in progress?