dev-ar-kit Crash: Unhandled atom in intrinsic: llvm.bswap.i32

Hi,

Just wanted to follow up regarding this issue.

ShaderCompiler.cpp] [Line: 4574] 
 Failed to compile global shader TCubeFilterPS<1>

Should I create a separate report for it? Also, is there a way for me to see the actual shader compile error when building in XCode? I tried to find a doc on the subject, but wasn’t successful.