DetourCrowdAIController

I have a simple setup with Characters are moving towards a TargetPoint. Is it possible to have them facing the direction they are moving when they hit an obstacle insted off facing it and sort of slide sideways?

You can rotate the pawn in BP to face the desired direction with “set rotation” node(I don’t remember the name).
You can do a smoother rotation with a quaternion lerp node(Again, I don’t know the name of that node either).

Just found a good explanation. Thanks anyway :slight_smile:

https://answers.unrealengine.com/questions/29771/how-to-move-character-in-a-smoothly-between-points.html