I’ve two supported agents on the Navigation system. On the NavMeshBoundVolume, if a Iselect both, it generates overlaped meshes. Then the agent doesn’t move and I get the following message:
Invalid navigation data in UCrowdFollowingComponent::SetMoveSegment, expected 0xC29E400, got: 0xC294D600
Yes, it’s a pity but it is true. Even UE 4.26 is not supporting Detour Crowd Ai with multiple Supported Agents = multiple RecastNavMeshes. I hope it will be supported in the future.
Can confirm it is not supported in 4.27 Chaos preview either. This post finally helped me track the bug down. I don’t even get an error when using AI MoveTo like you do.