Detour not working with multiple navmeshes

Hello,

I’ve two supported agents on the Navigation system. On the NavMeshBoundVolume, if a Iselect both, it generates overlaped meshes. Then the agent doesn’t move and I get the following message:

Invalid navigation data in UCrowdFollowingComponent::SetMoveSegment, expected 0xC29E400, got: 0xC294D600

If I only select one supported agent per volume, now the navigation mesh is not overlaped and the agents moves correctly.

I guess the problem is with the Detour, any suggestion, please?

Yes, it’s a pity but it is true. Even UE 4.26 is not supporting Detour Crowd Ai with multiple Supported Agents = multiple RecastNavMeshes. I hope it will be supported in the future.

Can confirm it is not supported in 4.27 Chaos preview either. This post finally helped me track the bug down. I don’t even get an error when using AI MoveTo like you do.

I have the same error using UCrowdFollowingComponent and diferents navigation angents with ue5.3