Detour crowds vs RVO Avoidance

RVO is force based. It will keep your actors from colliding but it will not respect the nav mesh. This means that it can push your AI into a area with no nav mesh getting them stuck.

Detour uses navmesh queries to try to avoid obstacles. It’s not fantastic but it will always respect the nav mesh. This works with a few AI but not with hundreds. You can change the settings in the Crowd manager section of project settings.