Detour crowd UE4

Hello,

I am trying to use Detour for enemy AI.

It will be super helpful if someone can explain the Avoidance config in Crowd manager? Its very hard for me to understand what values to tweak for my purpose as there is lack of resources/documentation on CrowdManager/Detour. I did come across couple of links in the Answerhub which gave me a headstart but I don’t really find a detailed explanation. I am using only blueprints which ties my hand further. Could someone please explain the different variables and how they would impact?

Lets say there are 10 guys coming towards me. Using Detour they seem to avoid each other only in close range which makes it act wierd. Can I add a radius/distance to it?

This thread should help

I not found other and better sources.

Thanks for that link, I did come across that before posting this question. I am using blueprints, however I am familiar with C++ as well. I really hope there is a better documentation on how to debug and use these settings on Blueprint.

I’m afraid here is no better source - shame :stuck_out_tongue: if you will find something, you can catch me! I ask few times with no luck, I did my research over the web too.

So I figured out that it was my root motion in my animation that was preventing the AI from avoiding each other, jeez


Closest to what I can get