How do I determine whether a NPC character is able to see another actor or if this actor is hidden behind a wall or other asset?
Thank you in advance.
How do I determine whether a NPC character is able to see another actor or if this actor is hidden behind a wall or other asset?
Thank you in advance.
Do a LineTrace to their location, see if it hits anything and return false. There’s a good example in ShooterAiController in the FPS pack.
Thanks! Just what I was looking for!