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Determine if Actor/BP/Scene Component is on ground? (NOT A CHARACTER)

I am dynamically using physics for a BP I am working on and I want to know if there is a way if after the Actor/BP/Scene Component has physics enabled, is there a way to find if it is on the ground before disabling the physics? Which would set it back to a static Actor/BP/Scene Component.

Help would be appreciated and thank you for your time.

That seems like it could be useful with what I am doing. I’ll give it a try.