I recently started working with UE4 Blueprint and learning a lot, but I am still pretty new to it. However at the moment I am stuck. I need to somehow determine the angle between the direction the player direction and the wall he/she is approaching. I did some research and ended up with the conclusion I am probably going to need to use the Dot Product and some vectors but I can’t seem to find the right nodes. Can anyone provide a solution to what I am trying to do? Also it would be a great help if you could elaborate as to why I should use said solution.
since i had to deal with that stuff alot… i assume this wont really work if the wall is rotated or the actor wich holds the wall ill put up a example node network, wich handeles Player & Actor rotation tomorrow when i get home… its late… i need sleep
Edit: Fun part is that the UE4 Rotation system works from -180 to 180 degree