Detective’s Office

Hello everyone!

This project is about creating the office of a detective who has been stuck on the same case for months. His frustration and desperation to solve it are reflected in the environment. The space is meant to feel chaotic and messy, not a spotless office, because the case has consumed him so much that he’s no longer the organized person he once was.

I hope you like the idea!

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Hi!

This week I started modeling the high-poly and low-poly versions of some assets. I also made a few small adjustments to the scene blocking.

On the other hand, I started the blocking of the hero asset.

Hello @Dxae ! Welcome back to posting with us here on the forums :partying_face:

I absolutely love the model for the typewriter so far. Was it particularly easy or hard to get the keys blocked out and in line how you want them?

Thank you! @The_M0ss_Man

It was really easy to put the keys because Maya has an option that lets you duplicate an object and choose the number of copies and the spacing between them.

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Hi!

This week I focused on texturing the assets I created last week, and I also finished modeling my hero asset.

In addition, I modeled the chair and the phone, and I also did the blocking for the desk lamp.

Finally, I worked on the walls and floor, and completed the first lighting pass for the scene.

Hi!

This week I focused on texturing the assets I had already modeled. I also modified the telephone prop so that it would appear off the hook, adding to the storytelling.

I added two wall lamps to introduce another light source, as the scene felt too dark. Additionally, I placed the final cameras and worked on the set dressing in a blocking stage, focusing mainly on the desk to make sure it didn’t look empty.

Hi!

This week, I focused on modeling the final assets and texturing some of them.

I also started the set dressing, but It’s still a work in progress. And I also finished the ceiling.

Hello there @Dxae !

I’m loving the progress made so far. It looks like it should smell of old wood and maybe smoke in a positive way. Also kind of reminds me of some of the Resident Evil offices you see in the earlier games.

Will there be any story or lore behind the photos that we may be able to pick out? Case files, perhaps?

Hi thank you! @The_M0ss_Man

And Yes, there will be a lore behind the photos

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Hi!
This week I focused on finishing the investigation board and the set dressing. I also did a first pass on the cinematics, but since I was so focused on finishing the assets, I didn’t spend too much time on it.

On the other hand, I fixed the lighting, as it wasn’t working the way I wanted and the golden rays weren’t showing properly. It turned out to be an Unreal Engine bug, which I fixed by migrating the project into a new one.

P.S. I don’t know why the video looks low quality when the render resolution is correct. I’ll try to fix it next week.

Hello again @Dxae !

This is coming along so well! Your first cinematic pass is amazing, and it excites me for the full render. I feel like I need to contribute to some royalty-free noir music so you can really set the scene, haha.

Can’t wait for the full release, keep up the awesome work!

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Hello everyone!

During the holidays, I made some updates to the set dressing, such as adding decals and extra details like notes and some lore behind the photos and papers. On the other hand, I’ve been working on the cinematic, although I think I want to change some sequences because it feels repetitive. I’ll be focusing on that over the next few days.