This project is about creating the office of a detective who has been stuck on the same case for months. His frustration and desperation to solve it are reflected in the environment. The space is meant to feel chaotic and messy, not a spotless office, because the case has consumed him so much that he’s no longer the organized person he once was.
It was really easy to put the keys because Maya has an option that lets you duplicate an object and choose the number of copies and the spacing between them.
This week I focused on texturing the assets I had already modeled. I also modified the telephone prop so that it would appear off the hook, adding to the storytelling.
I added two wall lamps to introduce another light source, as the scene felt too dark. Additionally, I placed the final cameras and worked on the set dressing in a blocking stage, focusing mainly on the desk to make sure it didn’t look empty.
I’m loving the progress made so far. It looks like it should smell of old wood and maybe smoke in a positive way. Also kind of reminds me of some of the Resident Evil offices you see in the earlier games.
Will there be any story or lore behind the photos that we may be able to pick out? Case files, perhaps?