I’m trying to create a class that triggers when a pawn reaches it (overlaps). However I can’t get the OnComponentBeginOverlap to work. No “Triggered” message is ever displayed. Any thoughts?
Well nevermind. Not sure why but its working now. I literally did nothing other than close the editor… the next time I openned it… it worked… go figure.
It’s because when adding/removing UFUNCTION() or UPROPERTY() in the header files, your editor needs to close in order for the newly modified codes be put into the dynamic link libraries (DLL) and be visible to the editor. Hot reloading the DLLs does not, I think, remove the old references that are missing from the source code.