Sorry for the noob question, but how exactly can I detect and measure the magnitude of an impact on the player capsule?
I’ve tried OnComponentHit but this only triggers if the character is moving. Yes, I’ve ticked ‘Simulation Generates Hit Events’ and ‘Use CCD’ on the player character capsule.
I’ve tried OnComponentHit but this only triggers if the character is moving.
If the event doesn’t trigger, then there’s nothing to measure.
Just in case it’s not clear enough in my initial post for some reason, the problem is that the hit event does not trigger if my character is standing still. I need a way to measure the impact of a collision from something like a moving platform or a strike from another character even if my character is standing still.