Detecting magnitude of physics impacts on the player

Sorry for the noob question, but how exactly can I detect and measure the magnitude of an impact on the player capsule?

I’ve tried OnComponentHit but this only triggers if the character is moving. Yes, I’ve ticked ‘Simulation Generates Hit Events’ and ‘Use CCD’ on the player character capsule.

If someone can point me towards a functional example I’d appreciate it.

Does the normal impulse vector have magnitude or is it normalized?

If it has magnitude you can use that to determine how ‘powerful’ the hit is?

I’ve tried OnComponentHit but this only triggers if the character is moving.

If the event doesn’t trigger, then there’s nothing to measure.

Just in case it’s not clear enough in my initial post for some reason, the problem is that the hit event does not trigger if my character is standing still. I need a way to measure the impact of a collision from something like a moving platform or a strike from another character even if my character is standing still.