Hi, I’m adding a filter feeder to the game that eats plankton and other similar organic material. It is unfeedable via traditional methods such as meat or berries. To account for this, I have given it a high food stat that goes down slowly so that it can survive outside of water areas for a long time. Eventually players will need to “feed” it, so I want to make it so that its food stat replenishes when it is in water. My problem is that I am quite unsure of how to go about this. Any insight would be greatly appreciated!
Also, as a second, smaller question: is there a way to affect a creature’s ability to be grappled without adjusting the “mass” variable?
Thank you for your time!