Title pretty much says all, how can I check in material editor if camera is turned upside down?
Camera Direction Vector alone does not provide enough information, I need to somehow get camera roll around its direction vector.
What you can do is use the Player Controller to update, trough Tick or other means, check your rotation (since I guess that will control your camera’s rotation) and if that rotation is => 180 or <= -180 degrees then change a parameter in the material you wish to change.
For more information, check out “Dynamic Material Instance” and “Material Parameters”
Edit: Also if your Camera doesn’t follow your player’s rotation then you should create a new blueprint and choose Camera Actor, then you can have your rotation blueprint there.