Detecting if a certain blueprint collides with a trigger

So i have this system with 2 *****[EDIT: Plural form of ball, must have gotten hit by the profanity filter] (Red & Blue). The Color is determined by a Bool in the blueprint (IsRed). I want to have a goal post where if the ball blueprint collides with the trigger blueprint it checks that it is 1) a ball 2)What Color it is so i can add points to either red or blue team. thanks in advance for your help

Use a Cast node to see if the thing that hit the trigger is a ball. If that succeeds you can access any variable on the ball you like (like your color bool).

Awesome Thanks for that, didn’t know casting could check if the cast failed or not!