Detecting Gamepad inputs

InputAction Events work fine in all other circumstances, but InputAction Jump does not respond to any Gamepad buttons. It responds to Spacebar, and other bound keys respond to their Gamepad buttons as well, however I need to test for a jumping input being pressed and released. For now, I can get around this with an event testing for the Gamepad Face Down key being pressed and released, but in the future it would be more efficient to just use a normal event- so does anyone know what inputs that controller button WILL respond to?