I have some problems when resizing capsule collider of my player character. As i’m resizing player character capsule collider it stops detecting some collisions until character moves again (as the capsule collider grows it goes throught the walls as if nothing is there until I move again). I want it to detect collisions as it is resizing and interact with walls all the time. Is there a way to force unreal to check collisions again, or maybe some setup that would solve this problem. Wall is just a default cube. I’m sure I’m missing somethig obvious