Is it possible to detect when an animated model (an imported fbx model animated in the sequence editor) collides with a specific model ? I tried using a trigger box and using the ON Actor Begin Overlap node but I was unable to connect a reference node for the specific model into either the ‘using overlapped actor’ or ‘other actor’ connection.
Do these models have to be converted to actors first …or are they already actors once imported into Unreal ? Does an extra intermediary node need to be used before a reference to a 3d model can be connected to the collision inputs (‘overlapped actor’ or ‘other actor’) ?
No, the asset you’re referring to is not an actor. And there isn’t a conversion from a model to an actor. You just create a new character blueprint and assign the mesh accordingly. Then place the character blueprint into the scene.
Once you do that, you can connect that other actor pin to an “==” node, then get the player pawn and connect it to the second pin of the same “==” node.
Keep in mind that you might not be able to detect the overlapping if the two actors’s capsule components don’t pass through each other and if that’s the case, it’d be better to use the Event Hit instead of On Begin Overlap.