Is there a way either through C++ or Animation Blueprint to detect when an character animation montage is playing or not?
In your anim bp you can use the “montage is playing” node. It will give you a bool variable which you can use.
Thanks…
Found the C++ version of it too…
GetMesh()->GetAnimInstance()->Montage_IsPlaying(NULL)
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Hey guys, I cannot see see the “Montage Is Playing” node in my anim blueprint. I’m using 4.14
Yeah But It Keeps Asking For A Target, An Anim Instance Which Idk What That Is, This Is In The UMG “Pressed” View Button, Its For Mobile, Such A Hassle, The Things That Works In Other BP That Isnt A Umg Button It Works, But As Soon As In A UMG Button I Cant Do Nothing Cause Its Looking For God Knows What