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Detect when a montage is playing

Is there a way either through C++ or Animation Blueprint to detect when an character animation montage is playing or not?

In your anim bp you can use the “montage is playing” node. It will give you a bool variable which you can use. :slight_smile:

Thanks…

Found the C++ version of it too…


GetMesh()->GetAnimInstance()->Montage_IsPlaying(NULL)

Hey guys, I cannot see see the “Montage Is Playing” node in my anim blueprint. I’m using 4.14