Hi guys, I need a condition, when my bike hits something, it performs some calculations to determine whether the bike should fall over or not. Imagine you’re riding a bike in a GTA game and you hit something.
Hello, Welcome to the Forums.
I think the first step here would be knowing the velocity of your bike when it hits something.
So when the bike hits something traveling at high velocity it falls over.
What does the setup of your bike look like? (CharacterMovementComponent based vs Physics based?)