Hello everyone,
I wanted to know if it is possible to in some way detect the system configuration of the system the game is currently running on and display it on the screen.
Hello everyone,
I wanted to know if it is possible to in some way detect the system configuration of the system the game is currently running on and display it on the screen.
You can’t easily read the actual hardware info as this is platform specific, but you can use scalability to benchmark the system and estimate a default quality setting. Look at Scalability::BenchmarkQualityLevels(). If your goal is to detect quality settings, this also more versatile than trying to read the hardware info and figure out the performance based on vendor and model names.
If you do want to read the system info… For Windows, this would be done through DXGI. Any accesses to DXGI are currently entirely wrapped by the RHI and SlateApplication.