So I’ve been working with drag and drop for my inventory system and more or less have that together. Right now I have equip slots and inventory slots that I can generate as items get added or removed.
The thing is, if the inventory is empty I actually can’t drag anything from the equipment back into the inventory because the drop event is handled by existing inventory widget blueprints.
I want to move the drop event over to the main hud blueprint but limit it to only when dropping into the Inventory list (Scroll Box)
Is there a way to detect if it was dropped onto the inventory list? I suppose I could make a new widget blueprint for the inventory list but I wanted to know if there was another way.