1.) I have enemy actor BP, which is free roaming arround my level. Enemy have sphere collision to detect player etc…
2.) I have box with box collision (static mesh), randomly spawned arround level.
How can I detect when my sphere collision detect box?
I dont know am I retarded or I have some bug in level, but I cant to solve this problem.
I tried many ways, detect collision in enemy BP, in level BP etc…
I even created BP from that box, put another box collision, tried in box and enemy BP, but dont works.
I tried with “actor have tag” - dont work.
I tried with “Begin overlaped” event in box BP, I use compare other actor is same as enemy character = dont work.
I tried with “Begin overlaped” event in enemy BP, I cast to box BP, use GET OWNER in input, and AS BOX cast to that BOX COLLISION - dont work.
Every collision have ticked “simulation generates hit event” and “generate overlap events”.
And for end - some strange situation:
- in box BP i use “Begin overlaped” on that box collision, and I use EQUAL to first person character - dont work, it cant detect character.
But if I use “get player character” instantly then random search for first person character - it works.
I tried even with BP interface.
Please can someone help me!