Im having an actor that should do something if a static mesh component of him overlaps with any other objet in my game. Unfortunately it only reacts to other components within my actor and to no objects in the rest of my game world. I would like to have the opposite. It should ignore other components of itself and react to any other actor in my game.
I tried to use on the on component begin overlap event the components collision is set to overlap, generate overlap events is checked, collision object object type is pawn since the actor is attached as a component to my player.