So, I made a custom cone, parented to the mesh and it works with 1 caveat. I’m only getting responses from other physics bodies…
Just added in a cone to the mesh, stretched it/positioned it to taste, and attached an event on begin play.
Begin play > bind event to oncomponentbeginoverlap > custom event. and it fires off just fine when rotating the camera over a phys volume (only thing I had in the level that wasn’t just geometry).
I could not get any response or info on the overlapped static elements/meshes - though I didn’t really go poking into why, I’m just assuming that my collision wasn’t set correctly for the geometry to respond.
and yes, that was it. the geometry needs to be set specifically to “generate overlap events”.