Detect multiple drag and drop inputs at once

Thanks for you help, but after researching it more I think that windows multi touch is not supported in Unreal. The surface converts all the touch inputs into mouse click events, and then the game cannot register the direct touch input. This prevents it from registering multiple touch inputs at once, and it on registers one single mouse click at once. I am trying to find some sort of work around for this, or something I can do to get the touch inputs to work on the Surface Pro, but right now I have no luck. Thanks for you’re help!