Detect input type

how can I detect input type in blueprints? I’d like to know if player using gamepad or mouse/keyboard?


I would suggest creating an Input Action, for each type of input, but I think that would solve your problem and in the end would be more laborious.

Now also I am in doubt whether it would have any way of finding out if the input came from the keyboard or gamepad?

It is useful if you wanna change the buttons of the hud on real time.

No, he means that he’s not sure if the InputAction will be able to correctly recognize the type of input. But BTW, I think this is good feature request for PC games.