I have this customizable Area of Effect indicator using a single material as a decal, attached to an actor. What I’m struggling with is finding a way to detect whether or not the player is standing inside an AoE.
Referring to the image, I can produce “complex” shapes (rainbows/cones/donuts/etc). I absolutely do not want to create object meshes for each possible shape. I don’t need to tell you just how many 3d models that would be based on the sliders in the image.
Originally I’ve tried using sphere/capsule colliders for the circles, but introducing a “cone” has made this infinitely more complex for me. I also tried using the Procedural Mesh component, but wasn’t quite sure of my ability to use it.
Again, I really want to stay away from creating 3d meshes for each possible AoE I can make. Other than that, I am looking for any help I can possibly get.