Detect headshots via Verse in UEFN

Hi there!

I’m new in UEFN. I would like to detect some types of damages, like headshots, grenade kills etc. Can I do this thinks via Verse?

Thank you very much for any replies.

Hello Zengo, Welcome to the Fourms.

I’m not aware of a good way to do this currently.

I think the closest you could get would be evaluating the ‘Amount’ of damage on damage_result.

I’ve seen ‘Headshot Only’ maps, but they are limited to one weapon. (Where the damage range of headshot vs non-headshot would be known)

Thank you for the reply! Unfortunetly this is not a good option for me. I have a lot of weapon type. :frowning:

One more option is using the setting in the tracker that is only ‘valid on headshot’. This way if a player is killed via a headshot, the tracker will send that agent that killed it. Only problem with this is that it doesn’t work for non-fatal headshots.

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‘Headshots Only’ unfortunately doesn’t seem to work for Non Player Eliminations.

It would be great to see this implemented for making PvP maps.