Detect game sound in blueprint actor


I`m looking for a way to create a component that can capture/detect the sound of the game based on the component location.
for example if I create a blueprint actor and add this component, put it in a corner, I would like to detect any sounds that can be heared in this corner
In the AI there is a way to “listen to sounds” but its only work with make noise.
I didnt start digging the engine source code yet but thought maybe someone has a tip or a way to do it.

Thanks in advance :slight_smile:

You want to research the term “listener” as that represents ears! You can have multiple listeners, and/or override the original listener position.