Detect Drag If Pressed Node Help!

Heyo! I have this overridable function OnPreviewMouseButtonDown that has 2 Detect Drag If Pressed nodes. Each one does different things (One splits the stack in my inventory and the other one moves the item into another slot). I put a sequence but only the first one works (Middle Mouse Button). I want both of these to work depending on what i click. Any help?

Thanks in advance!

Worked great! Thank you :D!

Get Effecting Button from that Mouse Event and do a comparison ==

edit: untested but something along the lines of: