I’m creating a third-person game where you can use powerup cards from your hand. Recently a bug has appeared where whenever a drag is detected from LMB, it consumes the movement input from WASD (not entirely however, because the character still moves very slowly in whatever direction was being held).
This used to not happen, however I’ve tried messing around with nearly all of the input-focused widget class settings and I cannot find a resolution.
It appears the return node is entered right before the Movement input Completed node is fired. Not sure what other information would be help to provide here, I have Input mode set to Game and UI.
Thank you for any suggestions you can offer!
