In my project, we simulate the construction of a 3D robot mesh by mesh. Some meshes are very irregular, so we need to configure collisions to complex collisions, as high precision is required. The player moves the meshes with the mouse and a programmed gizmo. The problem is that we need to control collisions with the other meshes, but since all the pieces are complex collisions, neither “overlap all components” nor functions with “sweep” checking work, so I don’t know how to control collisions between meshes when the player builds the robot. Obviously, all meshes have the default collision setting set to “Block All”.
Do you know of any other methods?