Hello I’m working on my end of studies project, and i’m curently trying to prototype a weapon that spawns a spline mesh between my player controlled actor and another specific actor when they colide. The spline mesh itself is supposed to destroy any actor(enemy) that colides with it.
I’ve been able to spawn a mesh between both actors which updates itself every tick using a “start to end node” on the spline mesh. However i’m not able to detect a colision with my spline mesh, I tried using OnComponentBeginOverlap (SplineMesh) but with no succes.
Please advise i’m new to blueprints and running out of ideas?