True that. I am familiar with raycasting but what i need is like, circular raycast.
A radar of sorts that detects/return a hit from any closest mesh. Not from the raycast direction.
thank you for the infos too
True that. I am familiar with raycasting but what i need is like, circular raycast.
A radar of sorts that detects/return a hit from any closest mesh. Not from the raycast direction.
thank you for the infos too