Hello, Im trying to make a verse code to detect when 20 damage exactly is tooken to the player it grants them a item throgh the item granter device, Also making it were any damge instead of 20 works to. Thank you
Hello,
To phrase your question a different way:
Is it possible to know how much damage was inside of a DamagedEvent?
There’s a community video tutorial that shows ‘Amount’ is word for getting that info out of that function. (DamageResult.Amount)
Hopefully that helps get you started!