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Detect all actors, including normal actors

I made bullet blueprints
and I want to if this bullet overlap anything, spawn explosion particle. but if I use “get all actor of class” node it just detect blueprints actor.
Is there any way to detect all actor including normal actors?

if this bullet overlap anything, spawn explosion particle.

OnComponentBeginOverlap already detects the Other Actor (pin), why do you need to get All Actors of Class? Isn’t this what’s needed here:

Or do you want to have the explosion hit more than one target? You can, of course, use the collision sphere’s location. It’s just unclear what the Get All node has to do with anything. Do tell!