I’m having difficulties in managing to detect my AI character once the player has seen it.
Basically what I want is once the player sees the AI (I’m having a third person camera), an event is triggered.
I manged to detect the AI using a line trace and the event is triggered but this is happening only if the line trace is spot on the AI and, if for example my AI Character is not directly on my line trace and is in other areas on screen (I can still see it), I’m not detecting it.
Do you have any advice on how can I do this in blueprints?
Thank you in advance