Details panel layout gone to Default instead of Transform

I seem to have switched the details panel view in ue5 and cant seem to get it back to the basic one. Does anyone know how to switch from the view where i have default, actor tick etc back to the view where i have actor transform, animation in the details panel. Additionally, does the former view have portions and benefits that the latter does not. So far Ive found that I generally just need the info on the latter view and am now stuck trying to get back to it. Here are photos so you can see what i mean. Sorry ive never had this problem before so idk really know how to change it back

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Hey @ItsssYucky!

That’s definitely the details window, there’s not really an alternate version, it only changes based on the target of the details window. It looks like you have Class Defaults selected up at the top, and that’s what this looks like, for sure. Have you tried just selecting a component in your components list?

Give that a try and get back to us!

Yeah, I thought so as well but it I just have the character selected for both. If i click on the collision component or mesh for the one with class defaults selected, I get no info at all in the actor with this view.


However, for the one where i am getting the transform and stuff, i get info specific to that component.

Overall the problem still persists.

Ah, I see.

What’s happening in this new post is this:

This is a parent/child issue. You’re looking at a component that is inherited from the BP_Chase_Parent on the BP_Rhino. Inherited components cannot be changed there, anything inherited has to be altered in the Class Details, but generally it is only variables. You could change what the mesh IS but you can’t change the position here.

Hope that gets you on the right path!

I see. Ok thank you so much for the help. I didnt know thats how inherited components worked. Thank you again.

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